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Design Document
Solving Word Problem Involving Money for Second Graders
Executive Summary
This is an online course designed to help second grade level students meet the second grade Common Core State Standard that requires them to solve word problems involving money. In the first module, students will learn to identify American money. They will learn through videos and game play. In the second module, students will learn how to properly use the dollar sign and the cent sign. They will get to play a math game to refine this skill. In the third module, students will practice counting amounts of money, involving both dollars and coins. They will watch videos and play games to develop these skills. Additionally, they will solve practice problems which need to be monitored by an adult. An adult may be physically present with the student, or the student can video chat with the instructor. In both scenarios, the adult will assist the student to correctly solve the problems. Finally, in the fourth module, the student will apply all the skills they’ve learned thus far in the course to solve money problems. As before, this will be scaffolded through videos and adult assistance solving practice problems. Students will not be able to move on to the next module until they demonstrate proficiency with each skill on the module assessment. This is because the math skills build upon one another and are perquisites to the next task. By the end, students will demonstrate proficiency of the Common Core Math Standard.
Type of course
This course is going to be informational. I intend to deliver information about money so that young children can develop an understanding of coins and their value as well as solve problems that use money.
Target Audience & Learner Profile
The target audience is second grade level students. These will be children around 7 or 8 years old. They love playing games and celebrating their learning. They can sustain attention for around 20 minutes and need to be actively engaged. They will need to have a basic knowledge of how to use the technology before taking the course.
Learning Gap
The learning need is based upon the Common Core State Standards. These standards are utilized throughout the United States by many schools. This course will address this standard: CCSS.MATH.CONTENT.2.MD.C.8. The text of this standard from Common Core State Standards Initiative. (n.d.) is:
Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have?
As a second-grade teacher myself, I have found that my students come to me with varying degrees of knowledge about coins. This course will help ensure that everyone has the same background knowledge for us to build on during math class. Furthermore, during post-pandemic learning, money has fallen to the wayside of priorities as we focus on more “core” concepts in math. This course could be done as independent work so students still have the opportunity to learn coins and money during second grade.
Terminal Learning Objective
By the end of the course, the learner will be able to ….
Solve word problems using dollars and coins and use the dollar and cents symbols appropriately.
Course Learning Objectives
1. Students will accurately identify coins 8 times out of 10.
2. Students will choose or write the money symbol correctly 8 out of 10 times.
3. Students will accurately count coins 2 times out of 3.
4. Students will model word problems with the appropriate coins 2 times out of 3.
Instructional Strategies
1. Students will watch videos and play games to practice coin identification.
2. Students will learn to write values of coins using $ and cents symbols through videos and game play.
3. Students will watch tutorials, use coin models, and make their own videos demonstrating how to count coins.
4. Students will listen auditorily or read a word problem and then make a video modeling the use of the coins.
Assessment Strategies
1. Students will complete a quiz on coin identification. The course will require 80% proficiency to move on.
2. . Students will complete a quiz in which they identify the correct ways to use money symbols and they write them correctly themselves. The course will require 80% proficiency to move on.
3. Students will create a video in which they add and subtract coins. This will be graded using a rubric which assesses if they identified the coins correctly, if they used a viable strategy, and if they ultimately came to the correct answer.
4. Students will create a video in which they solve 3 word problems involving money. This will be graded using a rubric which assesses if they identified the coins correctly, if they solved it using a viable strategy, and if they ultimately came to the correct answer.
Content Sources and Potential Resource Material
Sorting Money Game: https://www.abcya.com/games/break_the_bank_sorting
Money ID Bingo Game: https://www.abcya.com/games/money-bingo
Counting Money Game: https://www.abcya.com/games/counting_money
Counting Money video: https://youtu.be/pJ8KwRztfF0 and https://youtu.be/s6NOa1KTCxQ
Money Piece App: https://apps.mathlearningcenter.org/money-pieces/
Symbols game: https://www.splashlearn.com/s/math-games/represent-money-using-symbols
Course Sequencing
Coin Identification Module
Video and song about identifying money
Practice identifying money and its value with money pieces app
Play money identification games
Take the Money ID quiz
Correct Use of Symbols
Watch tutorial video about money symbols
Play money symbols game
Take money symbols quiz
Counting coins
Watch tutorial made with money pieces app to learn how to add coins
Solve a problem with an adult using the money pieces app and share it with an instructor
Watch the counting money videos
Play counting money games
Complete the practice problems and have an adult check them. Alternatively, video chat with your instructor to solve them together.
Make a video solving 3 counting money problems
Money Word Problems
Watch a tutorial solving money word problems using the money pieces app.
Complete the practice problems and have an adult check them. Alternatively, video chat with your instructor to solve them together.
Make a video solving 3 word problems.
Learning Model
I will be using the ADDIE model to develop this course. The ADDIE model really digs deep into the planning and is quite comprehensive. It considers the learner and their needs as well as incorporates collaboration between many people which means many things are incorporated and errors are not missed (Quigley, 2019). Further, the ADDIE model ensures learner needs are being met, effective teaching strategies are being used, and includes feedback and evaluation happens to improve the quality of the course (Obsidian Learning, n.d.). However, I will also utilize some aspects of rapid eLearning. Some of the aspects of rapid eLearning that I find valuable for this course are the use of templates and a smaller team (Prasad, 2021).
Learning Theory
Behaviorism is the first learning theory applied to this course. Often, when using this theory of learning students will be doing repetitive activities that require memorization, such as the memorization of coins and their value. Learning activities such as games and quizzes with immediate feedback and reinforcement for correct answers, utilize these behaviorism techniques that can help a student learn (Keramida, 2015). Alternatively, there can be drill style activities in which correct answers are rewarded with points (Greenwood, 2017). Clearly in these examples, correct answers are being rewarded. Additionally, many educational games rely on behaviorist theories as well, in which correct answers are rewarded within the game with points, badges, or something else game-relevant (Greenwood, 2017). Keramida (2015) also talked about gamification and its relationship to behaviorism. Unsurprisingly, earning points or lives and moving up leaderboards can be reinforcing. That can be incredibly motivating for people and that is critical in learning.
Cognitivism will also be utilized in this course. Throughout the course information will be provided and practiced in small steps. This is designed to prevent cognitive overload. Emory (2019) defines cognitive load as the amount of information a person can process accurately in their short term/working memory. Most research suggests that 4-7 bits of information can be processed simultaneously, but that can vary. If too much information is presented to a student, they get overloaded and some of the information is lost because they can’t process it all. Teachers and instructional designers can carefully plan instruction to maximize the use of the short-term memory and prevent cognitive overload. In this course, the instructor will teach concepts in their simplest form first and build more complexity later (Johnson, n.d.). This way of teaching leads to better and more lasting conceptual understanding (Emory, 2019).
By using videos and simulations, other parts of cognitivism will be applied as well. In a video or animated media, using narration (but not text) in addition to visuals can be very effective (Emory, 2019). Mayer (2009) describes how using pictures and text can overload the visuospatial sketchpad. However, using spoken words with visuals utilizes both the phonological loop and the visuospatial sketchpad which reduces cognitive load in just one area. Additionally, when utilizing videos, observational learning will happen, which is another aspect of cognitivism. Hoose (n.d.) describes observational learning as happening when a person learns by watching someone else’s behavior and the consequences of that behavior. A person may replicate or imitate the observed behavior if the person they were watching was reinforced. Alternatively, if a person is punished then the behavior is less likely to be imitated. This is very similar to behaviorism; however, it accounts for some cognitive reasoning and processes. Emory (2019) describes how when demonstrating how to solve a problem the student should be guided through an expert’s strategy and solution. This expert can also provide prompts that assist the student in determining how to solve the problem. As the student gains expertise, the guidance fades until the student can solve problems independently. This reduces cognitive load and utilizes observational learning theory. In the course, the instructor will model solving word problems successfully, then students will practice the same strategy.
Course Standards
This will be a course in which second grade students will be supervised by an adult. They will need an adult to sign them up for the class and work through practice problems with them OR connect them with the course instructor via video chat. The students can work at their own pace or the pace set for them by the adult who accompanies them.
References
Common Core State Standards Initiative. (n.d.) Grade 2Measurement & Data. Common Core State Standards. http://www.corestandards.org/Math/Content/2/MD/
Emory, B. (2019). Cognitive load theory and instructional message design. In M. Ramlatchan (Ed.), Instructional message design: Theory, research, and practice, 1. Norfolk, VA: Kindle Direct Publishing.
Greenwood, J. (2017). Behaviorism. Instructional Design. https://instructionaldesign.io/learning-theories/behaviorism/
Hoose, N. A. (n.d.) Social cognitive learning theory. Lumen Learning. https://courses.lumenlearning.com/edpsy/chapter/social-cognitive-learning-theory/
Johnson. A. (n.d.). Bruner’s learning theory. Academia. https://www.academia.edu/38298166/BRUNERS_LEARNING_THEORY
Keramida, M. (2015). Behaviorism in instructional design for eLearning: When and how to use it. eLearning Industry. https://elearningindustry.com/behaviorism-in-instructional-design-for-elearning-when-and-how-to-use
Mayer, R. (2009). Multimedia learning. Cambridge: Cambridge University Press.https://elearning.olemiss.edu/12-principles-of-multimedia-learning/
Obsidian Learning (n.d.) ADDIE model [Infographic]. Obsidian Learning. https://obsidianlearning.com/assets/download/obsidian-addie-model-infographic.pdf
Prasad, R. K. (2021). A training manager’s guide to what rapid eLearning is and what it’s not. eLearning Industry. https://elearningindustry.com/training-managers-guide-to-what-rapid-learning-is-and-not
Quigley, E. (2019). ADDIE: 5 steps to effective training. LearnUpon Blog. https://www.learnupon.com/blog/addie-5-steps/